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LEADER 00000cam a2200505Ii 4500 
003    OCoLC 
005    20161126123320.6 
006    m     o  d         
007    cr cnu---unuuu 
008    161024s2016    sz a    o     000 0 eng d 
019    SPRINGERocn961117320 
020    9783319314815|q(electronic bk.) 
020    3319314815|q(electronic bk.) 
020    |z9783319314792|q(print) 
020    |z3319314793|q(print) 
037    965160|bMIL 
040    N$T|beng|erda|epn|cN$T|dGW5XE|dN$T|dYDX|dIDEBK|dEBLCP|dAZU
049    MAIN 
050  4 GN33.5 
082 04 930.1|223 
245 00 Simulating prehistoric and ancient worlds /|cJuan A. 
       Barceló, Florencia Del Castillo, editors. 
264  1 Cham, Switzerland :|bSpringer,|c2016. 
300    1 online resource (vi, 404 pages) :|billustrations (some 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
490 1  Computational social sciences,|x2509-9574 
505 0  1 Simulating the Past for Understanding the Present. A 
       Critical Review; 1.1 Introduction to an Introduction; 
       1.1.1 A "New" Way of Understanding Human History?; 1.1.2 
       The Past as a Virtual Model; 1.1.3 Testing the Virtual 
       Model; 1.2 Recreating the Past in the Computer; 1.2.1 From
       Animality to Humanity; 1.2.2 Hunting-and-Gathering in the 
       Past Explains How We Have Survived Until the Present; 
       1.2.3 Rationality Within the Computer. The Myth of the 
       Stupid Prehistoric Savages; 1.2.4 What Made Humans Really 
       Human? Cooperation and "Collective" Action at the Dawn of 
505 8  1.2.5 The Myth of the Good Prehistoric Savage: The Origins
       of Social Differentiation and Complexity1.2.6 Simulating 
       Economic, Social and Cultural Change in Prehistory. Why 
       Humans Have Made Life so Complex and Difficult; 1.2.7 Why 
       Humans Have Made Life Even More Complex and Difficult. The
       Making of the State and the Origins of Class Struggle; 
       1.2.8 Simulating Social Life After Prehistory; 1.2.9 
       Simulating the Recent Past; 1.3 Predicting the Future; 1.4
       Conclusions. Rethinking the Way the Past Can Be Made 
       Understandable; Acknowledgments; References 
505 8  2 Multi-scale Agent-Based Simulation of Long-Term 
       Dispersal Processes: Towards a Sophisticated Simulation 
       Model of Hominin Dispersal2.1 Introduction; 2.2 
       Understanding Hominin Dispersal; 2.3 Agent-Based Computer 
       Simulation; 2.3.1 Software Agents; 2.3.2 Agent-Based 
       Modeling and Simulation; 2.4 Modeling Dispersal Processes;
       2.5 Environmental Abstraction; 2.6 Challenges for Scaling 
       Agent-Based Modeling; 2.7 Conclusions; References 
505 8  3 An Agent-Based Model of Resource Distribution on Hunter-
       Gatherer Foraging Strategies: Clumped Habitats Favor Lower
       Mobility, but Result in Higher Foraging Returns3.1 
       Introduction; 3.2 Model Description; 3.2.1 Strategies of 
       Camp Movement; 3.2.2 Alternative Landscapes; 3.3 Analysis;
       3.4 Conclusions; Acknowledgments; References; 4 Testing 
       Brantingham's Neutral Model: The Effect of Spatial 
       Clustering on Stone Raw Material Procurement; 4.1 
       Introduction; 4.2 Test Case and Model Description; 4.2.1 
       Mossel Bay Region; 4.2.2 Model Description; 4.3 Model 
       Analysis Results and Discussion 
505 8  4.3.1 Assuming 5000 Unique Raw Materials4.3.2 Assuming 20 
       Unique Raw Materials; 4.4 Archaeological Implications and 
       Predictions; Acknowledgments; References; 5 Population 
       Spread and Cultural Transmission in Neolithic Transitions;
       5.1 Introduction; 5.2 Limitations of Fisher's Model; 5.3 
       Possible Forms of the Cultural Transmission Term; 5.4 
       Europe; 5.5 Southern Africa; 5.6 Conclusion; 
       Acknowledgment; References; 6 Modelling Routeways in a 
       Landscape of Esker and Bog; 6.1 Introduction; 6.2 The 
       Study Area; 6.2.1 Eskers; 6.2.2 Bogs; 6.2.3 Hills and 
       Landmarks; 6.2.4 The Slighe Mór; 6.3 Methodology 
520    This book presents a unique selection of fully reviewed, 
       extended papers originally presented at the Social 
       Simulation Simulation Conference 2014 in Barcelona, Spain.
       Only papers on the simulation of historical processes have
       been selected, the aim being to present theories and 
       methods of computer simulation that can be relevant to 
       understanding the past. Applications range from the 
       Paleolithic and the origins of social life up to the Roman
       Empire and Early Modern societies. Case studies from 
       Europe, America, Africa and Asia have been selected for 
       publication. The extensive introduction offers a thorough 
       review of the computer simulation of social dynamics in 
       past societies as a means of understanding human history. 
       This book will be of great interest to researchers in the 
       social sciences, archaeology, evolutionary anthropology, 
       and social history. 
650  0 Prehistoric peoples|xPopulation|xComputer simulation. 
650  0 Civilization, Ancient|xComputer simulation. 
655  4 Electronic books. 
700 1  Barceló, Juan A.,|eeditor. 
700 1  Castillo, Florencia Del,|eeditor. 
710 2  SpringerLink|eissuing body. 
776 08 |iPrint version:|aBarcelo, Juan A.|tSimulating prehistoric
       and ancient worlds.|bFirst edition 2016.|d[Place of 
       publication not identified] : Springer, 2016|z3319314793
830  0 Computational social sciences. 
830  0 Springer English/International eBooks 2016 - Full Set 
856 40 |u|zConnect to 
       ebook (University of Melbourne only) 
990    Springer English/International eBooks 2016 - Full Set 
990    Batch Ebook load (bud2) - do not edit, delete or attach 
       any records. 
991    |zNEW  2016-11-25 
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