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Title Simulating prehistoric and ancient worlds / Juan A. Barceló, Florencia Del Castillo, editors.

Published Cham, Switzerland : Springer, 2016.


Location Call No. Status
Physical description 1 online resource (vi, 404 pages) : illustrations (some color).
Series Computational social sciences, 2509-9574
Computational social sciences.
Springer English/International eBooks 2016 - Full Set
Contents 1 Simulating the Past for Understanding the Present. A Critical Review; 1.1 Introduction to an Introduction; 1.1.1 A "New" Way of Understanding Human History?; 1.1.2 The Past as a Virtual Model; 1.1.3 Testing the Virtual Model; 1.2 Recreating the Past in the Computer; 1.2.1 From Animality to Humanity; 1.2.2 Hunting-and-Gathering in the Past Explains How We Have Survived Until the Present; 1.2.3 Rationality Within the Computer. The Myth of the Stupid Prehistoric Savages; 1.2.4 What Made Humans Really Human? Cooperation and "Collective" Action at the Dawn of Humanity
1.2.5 The Myth of the Good Prehistoric Savage: The Origins of Social Differentiation and Complexity1.2.6 Simulating Economic, Social and Cultural Change in Prehistory. Why Humans Have Made Life so Complex and Difficult; 1.2.7 Why Humans Have Made Life Even More Complex and Difficult. The Making of the State and the Origins of Class Struggle; 1.2.8 Simulating Social Life After Prehistory; 1.2.9 Simulating the Recent Past; 1.3 Predicting the Future; 1.4 Conclusions. Rethinking the Way the Past Can Be Made Understandable; Acknowledgments; References
2 Multi-scale Agent-Based Simulation of Long-Term Dispersal Processes: Towards a Sophisticated Simulation Model of Hominin Dispersal2.1 Introduction; 2.2 Understanding Hominin Dispersal; 2.3 Agent-Based Computer Simulation; 2.3.1 Software Agents; 2.3.2 Agent-Based Modeling and Simulation; 2.4 Modeling Dispersal Processes; 2.5 Environmental Abstraction; 2.6 Challenges for Scaling Agent-Based Modeling; 2.7 Conclusions; References
3 An Agent-Based Model of Resource Distribution on Hunter-Gatherer Foraging Strategies: Clumped Habitats Favor Lower Mobility, but Result in Higher Foraging Returns3.1 Introduction; 3.2 Model Description; 3.2.1 Strategies of Camp Movement; 3.2.2 Alternative Landscapes; 3.3 Analysis; 3.4 Conclusions; Acknowledgments; References; 4 Testing Brantingham's Neutral Model: The Effect of Spatial Clustering on Stone Raw Material Procurement; 4.1 Introduction; 4.2 Test Case and Model Description; 4.2.1 Mossel Bay Region; 4.2.2 Model Description; 4.3 Model Analysis Results and Discussion
4.3.1 Assuming 5000 Unique Raw Materials4.3.2 Assuming 20 Unique Raw Materials; 4.4 Archaeological Implications and Predictions; Acknowledgments; References; 5 Population Spread and Cultural Transmission in Neolithic Transitions; 5.1 Introduction; 5.2 Limitations of Fisher's Model; 5.3 Possible Forms of the Cultural Transmission Term; 5.4 Europe; 5.5 Southern Africa; 5.6 Conclusion; Acknowledgment; References; 6 Modelling Routeways in a Landscape of Esker and Bog; 6.1 Introduction; 6.2 The Study Area; 6.2.1 Eskers; 6.2.2 Bogs; 6.2.3 Hills and Landmarks; 6.2.4 The Slighe Mór; 6.3 Methodology
Summary This book presents a unique selection of fully reviewed, extended papers originally presented at the Social Simulation Simulation Conference 2014 in Barcelona, Spain. Only papers on the simulation of historical processes have been selected, the aim being to present theories and methods of computer simulation that can be relevant to understanding the past. Applications range from the Paleolithic and the origins of social life up to the Roman Empire and Early Modern societies. Case studies from Europe, America, Africa and Asia have been selected for publication. The extensive introduction offers a thorough review of the computer simulation of social dynamics in past societies as a means of understanding human history. This book will be of great interest to researchers in the social sciences, archaeology, evolutionary anthropology, and social history.
Other author Barceló, Juan A., editor.
Castillo, Florencia Del, editor.
SpringerLink issuing body.
Subject Prehistoric peoples -- Population -- Computer simulation.
Civilization, Ancient -- Computer simulation.
Electronic books.
ISBN 9783319314815 (electronic bk.)
3319314815 (electronic bk.)
9783319314792 (print)
3319314793 (print)