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PRINTED BOOKS

Title Learning in video game affinity spaces / edited by Elisabeth R. Hayes & Sean C. Duncan.

Published New York : P. Lang, [2012]
©2012

Copies

Location Call No. Status
 UniM Giblin Eunson  794.8 LEAR    AVAILABLE
Physical description vi, 254 pages : illustrations ; 23 cm.
Series New literacies and digital epistemologies ; v. 51.
New literacies and digital epistemologies ; v. 51.
Bibliography Includes bibliographical references and index.
Contents Machine generated contents note: 1. Expanding the Affinity Space: An Introduction / Elisabeth Hayes -- 2. "Is the Hangout... The Hangout?" Exploring Tensions in an Online Gaming-Related Fan Site / Jayne C. Lammers -- 3. Kongregating Online: Developing Design Literacies in a Play-Based Affinity Space / Sean C. Duncan -- 4. Learning to Mod in an Affinity-Based Modding Community / Shree Durga -- 5. The Productive Side of Playing in the Great Indoors / Elizabeth M. King -- 6. The Not-So-Secret Life of Dance Dance Revolution / Christopher L. Holden -- 7. Whither Membership? Identity and Social Learning in Affinity Spaces / Ben DeVane -- 8. Specialist Language Acquisition and 3D Modding in a Sims Fan Site / Yoonhee N. Lee -- 9. The Game of Neopian Writing / Alecia Marie Magnifico -- 10. Afterword / James Paul Gee.
Other author Hayes, Elisabeth R., 1971-
Duncan, Sean C., 1959-
Subject Video games -- Social aspects.
Video games -- Study and teaching.
Visual literacy.
ISBN 9781433109843 (hardcover : alk. paper)
9781433109836 (paperback: alk. paper)
9781453902271 (e-book)