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Cover Art

Title Real-time volume graphics / Klaus Engel ... [and others].

Published Wellesley, Mass. : A K Peters, [2006]


Location Call No. Status
 UniM ERC  006.693 REAL    AVAILABLE
Physical description xvii, 497 pages : illustrations (some colour) ; 24 cm
Bibliography Includes bibliographical references (pages 461-488) and index.
Contents 1. Theoretical background and basic approaches -- 2. GPU programming -- 3. Basic GPU-based volume rendering -- 4. Transfer functions -- 5. Local volume illumination -- 6. Global volume illumination -- 7. GPU-based ray casting -- 8. Improving performance -- 9. Improving image quality -- 10. Transfer functions reloaded -- 11. Game developer's guide to volume graphics -- 12. Volume modeling -- 13. Volume deformation and animation -- 14. Non-photorealistic and illustrative techniques -- 15. Volume clipping -- 16. Segmented volume data -- 17. Large volume data.
Summary "Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics."--Publisher's website.
Other author Engel, Klaus, 1969-
Subject Computer graphics.
Three-dimensional display systems.
ISBN 9781568812663 (hbk. : acid-free paper)
1568812663 (hbk. : acid-free paper)