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Title Design, make, play : growing the next generation of STEM innovators / edited by Margaret Honey, David Kanter.

Published New York, NY : Routledge, 2013.


Location Call No. Status
 UniM Giblin Eunson  507.1 DESI    AVAILABLE
Physical description xvii, 238 pages : illustrations ; 23 cm
Bibliography Includes bibliographical references and index.
Contents ch. 1 The Maker Mindset / Dale Dougherty -- ch. 2 Have Fun---Learn Something, Do Something, Make Something / Thomas Kalil -- ch. 3 How Designing, Making, and Playing Relate to the Learning Goals of K-12 Science Education / Philip Bell -- The Cases -- ch. 4 NYSCI Design Lab: No Bored Kids! / Peggy Monahan -- ch. 5 It Looks Like Fun, but Are They Learning? / Bronwyn Bevan -- ch. 6 Designing Makerspaces for Family Learning in Museums and Science Centers / Jane Werner -- ch. 7 The Ultimate Block Party: Bridging the Science of Learning and the Importance of Play / Kathy Hirsh-Pasek -- ch. 8 Squishy Circuits / AnnMarie Thomas -- ch. 9 RAFT: A Maker Palace for Educators / Greg Brown -- ch. 10 Designing for Tinkerability / Eric Rosenbaum -- ch. 11 SciGames: Guided Play Games That Enhance Both Student Engagement and Science Learning in Tandem / Adiel Fernandez --
Contents note continued: ch. 12 Making Their Way in the World: Creating a Generation of Tinkerer-Scientists / Charles Mojkowski -- ch. 13 Manor New Technology High School: The New Wave of STEM-Focused Schools / Steve Zipkes.
Summary "Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council's new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children's intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program's and the students who learn there's to life"--Provided by publisher.
Other author Honey, Margaret.
Kanter, David (David E.)
Subject Science -- Study and teaching -- Activity programs.
Technology -- Study and teaching -- Activity programs.
Mathematics -- Study and teaching -- Activity programs.
ISBN 9780415539166 (hardback)
9780415539203 (paperback)
9780203108352 (ebook)