My Library

University LibraryCatalogue

For faster,
simpler
access.
Use Lean
Library.
Get it now
Don't show me again
     
Limit search to items available for borrowing or consultation
Result Page: Previous Next
Can't find that book? Try BONUS+
 
Look for full text

Search Discovery

Search CARM Centre Catalogue

Search Trove

Add record to RefWorks

Cover Art
PRINTED BOOKS
Author Schaaf, Ryan, author.

Title Making school a game worth playing : digital games in the classroom / Ryan Schaaf, Nicky Mohan ; introduction by Jason Ohler.

Published Thousand Oaks, California : Corwin, [2014?]
©2014.

Copies

Location Call No. Status
 UniM Giblin Eunson  794.8 SCHA    AVAILABLE
Physical description xvii, 136 pages : illustrations ; 26 cm
Bibliography Includes bibliographical references and index.
Contents Machine generated contents note: Level 1 Digital Games as Learning Tools? Game On! -- Level 2 It's All About the Game and How You Play It -- Level 3a The Need for the 21st Century Fluencies -- Level 3b Gaming's Influence on Developing 21st Century Fluencies -- Level 4 Finding and Evaluating Digital Games for the Classroom -- Level 5 Digital Games and Instruction -- Level 6 Designing and Creating Games: A Liberal Arts Experience -- Level 7 The Gamification of Learning: Gaming Without the Game.
Other author Mohan, Nicky, author.
Ohler, Jason, writer of introduction.
Subject Internet games.
Activity programs in education.
Video games.
Computer-assisted instruction.
Educational technology.
Education -- Effect of technological innovations on.
Video games -- Study and teaching.
Internet games -- Study and teaching.
ISBN 9781483359601 (paperback)