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Cover Art
PRINTED BOOKS
Author Scannell, Edward E.

Title Still more games trainers play : experiential learning exercises / Edward E. Scannell and John W. Newstrom.

Published New York : McGraw-Hill, [1991]
©1991

Copies

Location Call No. Status
 UniM Bund  658.312404 SCAN {Bund81 20190820}    AVAILABLE
Physical description xvii, 311 pages : illustrations ; 28 cm
Contents Publisher's Note -- I. Climate Setting and Icebreakers 1 -- Expectation 3 -- Mistaken Identities 7 -- My Favorites 9 -- Sign-In Party 13 -- Playing Card Mixer 15 -- Celebrities 17 -- Whole Room Handshake 19 -- Human Spider Web 21 -- 30-Second Monologue 23 -- Tombstone Planning 25 -- I've Got A Secret 27 -- Merry Birthday?/Happy Christmas? 29 -- You Ought To Be In Pictures 31 -- Walking Billboard 35 -- Middle Name Game 37 -- Self-Disclosure Introductions 39 -- Throw Away Your Troubles 41 -- Treasure Hunt 43 -- II. Learning 47 -- Bingo Review 49 -- But I've Always Done It That Way 53 -- Come on Over! 55 -- Matching Review 57 -- "New Directions" In Learning 59 -- Stop The Music! 63 -- Preview/Review 65 -- No-Test Test 67 -- Resistance To Change 69 -- Who Cares? 73 -- Tale of the Processionary Caterpillars 75 -- Company Store Catalog 77 -- Help Wanted 79 -- III. Brainteasers 81 -- If Liars Can Figure, Can Figures Lie? 83 -- Scrambled Cities 87 -- Brainteasers (IQ Tests) 93 -- IV. Perception 135 -- Where You Stand Depends On Where You Sit 137 -- Let's Be Fair About This 141 -- Mythologizing (Constructing or Reacting Myths) 143 -- Portrait Of My Job 145 -- I'm Important, But Are You? 147 -- Success Is 151 -- I Wish, I Wish 153 -- Meet Your Friendly Trainer 155 -- Managing Expectations 157 -- Black Spot 163 -- V. Communication and Listening 165 -- Decisions, Decisions! 167 -- A Read And Do Test 169 -- Just For Fun 173 -- Plentiful Proverbs Preach Poetically 175 -- How Fast Can You Go? 179 -- Grumble, Grumble 183 -- Fuzzy Meanings 185 -- Let's Talk 187 -- VI. Presentation Tools 189 -- Tying The Knot 191 -- "No-bell" Prize Winner 195 -- Standing Ovation 197 -- Leader of the Band 199 -- I'm Glad I'm Here 201 -- What You Stroke Is What You Get 203 -- Guest Speaker Introduction 205 -- Alternatives to "Shut Up!" 207 -- Great Training Spell-Down 209 -- Legitimizing Levity 211 -- VII. Conference Leadership 213 -- Action Auction 215 -- And Your Recorder Is 217 -- Expert Experiences (E2) 219 -- Mix Or Match 221 -- Password Review 225 -- VIII. Creative Problem Solving 227 -- Brainstorming Revisited 229 -- What If 231 -- Square Within A Square 233 -- Alphabet Soup 237 -- Problem Solving Through Synergism (Five-Square Configuration) 241 -- Work Smarter, Not Harder! 247 -- Triangulating On Triangles 249 -- One Step At A Time 253 -- Next Dimension 257 -- Equation Quiz 261 -- Making Work Like Play 265 -- It'll Never Fly, Wilbur! 269 -- Parlor Game 271 -- IX. Self-Concept 273 -- Positive Strokes 275 -- You're OK! 277 -- Confronting The Bear 279 -- One Minute Praise 281 -- Peak Performance 283 -- X. Team Building 285 -- Let's String Along 287 -- A Coat Of Arms 289 -- What's In (On) A Penny? 293 -- ZAP! You're A Group! 299 -- What's Our Name? Logo? Slogan? 301 -- Trust Me 303 -- What Do I (We) Want In Life? 305 -- Help Wanted 311.
Summary Get any training session off the ground fast-- or jumpstart one whenever it lags--with the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from Tombstone Planning'' to The Nobel' Prize Winner, '' but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job.
Other author Newstrom, John W.
Subject Small groups.
Games.
Educational games.
Experiential learning -- Problems, exercises, etc.
ISBN 0070464278 $21.95